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Dunno dice strategy
Dunno dice strategy










dunno dice strategy

I’d recommend it at pretty much any player count. Either way, there’s a bit more chaos happening with higher player counts, though you’ll still only ever have a maximum of five dice in the “cauldron” at a time (see the pigeonhole principle, below). At higher player counts you have to deal with player elimination, which is generally annoying, but there’s no real way to fix that short of having additional dice or completely overhauling the game, so I’m willing to give it a bit of a pass. They have a recommended resolution order for the dice, to save you some effort: In this mode, all elements are in play simultaneously! It’s a huge mess, but what can you do.

dunno dice strategy

As you might guess, you cannot have your dice already in a stack. The first player to do so says “DONE!” and then takes all the dice with matching faces from the bowl.

  • Fire – Column of Fire: Speaking of stacks, as soon as these faces match, all players must immediately stack their remaining dice in a column.
  • You represent this by stacking them into a column. When you take any dice with matching rock faces, they are treated as one die until they are thrown again.
  • Rock – Boulders: This one is fun and exciting.
  • We don’t play with this specific element as the primary very often, as a result.

    dunno dice strategy

    It’s great if you’re out of dice very bad if you’re winning. Wind – Hurricane: Once you take the dice out of the bowl, all players must pass all of their dice to the player on their left.It’s unclear if your turn still ends in the base game, but it doesn’t in ours. If you ever have matching water faces, you cannot remove them from the center. Water – Swamp: Swamps are gross to touch, and that’s reflected here.As you might guess, if there are still matching lightning faces, you just collect them you can’t activate this ability again. Lightning – Lightning Storm: As soon as these faces match, all other players must throw one of their dice into the center, and then the player whose turn it is can take all matching dice.Whatever die face is showing is the activated element, which adds a bonus effect to the game: Roll the die into the center, like you did in Setup. In this one, you’ll use the abilities of the dice to your advantage. If you ever begin your turn with no dice in the center bowl, you must add dice of your own! Specifically, all of your dice must be thrown in simultaneously. If you ever end your turn with 0 dice, you lose. You see how these things go together. We also allow you to throw more dice in if there are matching faces, but that’s our preferred variant. If they are all different, you may either throw another die in or stop your turn. If any dice are showing the same face, you may remove all of them and end your turn. Once the dice settle, check their faces if any are the blank side ( void), they are removed from the game immediately. On your turn, you will throw one die (as a variant, we generally allow one or more dice) into the bowl. How do you do that? Well, let me explain. In each, your goal is the same: be the last player with dice.

    dunno dice strategy

    So there are three modes: one is identical to its predecessor, Strike one is Power of the Elements, and the final one is Avatar. Put the other dice away, and you’re ready to start! Have the starting player throw one die into the bowl. Use the bowlish thing (a “cauldron”, according to the rules) for the game:












    Dunno dice strategy